Welcome to the UMG Mesh Widget documentation! 🎉
This plugin is designed to bring flexibility, power, and creative freedom to UI development in Unreal Engine’s UMG system. Traditionally, UMG has struggled with limitations around vector art and complex mesh integration, but the UMG Mesh Widget solves that by giving you a single, unified widget component capable of handling your mesh-based UI needs with ease.
With just a drag-and-drop workflow, no extra code required, you can import meshes created in your favourite DCC tool (Maya, Blender, Houdini, etc.) directly into UMG, scale them, control parameters, and fully customize the look and feel of your UI. Built to be modular and extendable, this tool adapts to a wide range of use cases, from dynamic interfaces to stylized visual effects.
This documentation will guide you through everything you need to get started:
Whether you’re a designer looking for fast iteration or a developer building reusable UI systems, UMG Mesh Widget is here to supercharge your workflow.
Learn how to quickly create a mesh widget and drop it in your UMG Widget.
Learn how interpolating the Vertex colours on the 3D mesh itself can give you anti-aliased, smooth edge transitions Learn how similarly to WorldPositionOffset (WPO) in 3d Meshes, you have control over each vertex present in your mesh