https://www.youtube.com/watch?v=G0Ou_u6aKT4
For the Metallica project in Unreal Engine Fortnite (UEFN), we had to pack in a ton of content to create the right atmosphere. To make sure everything looked just right without compromising performance, I set to create a plethora optimization tools. These tools were crucial in managing all the intricate details and complex assets, helping the team handle the large volume of content smoothly while capturing Metallica's iconic style.